![]() Lets you get revives off on your teammates for free, and lets you put out full damage without needing to worry about moving.Įvery class is good in their own way, and Gunner is a super important team member, especially as the game goes on. Especially at higher difficulties, where there can be absurd amounts of bugs, that thing is a godsend. I hated using the revolver initially, but now that I can kill most enemies in one hit while still running around, I love the thing.Īt the end of the day though, Gunner's strongest tool is probably his shield. ![]() I'd personally recommend trying out weakpoint damage increase once it's unlocked, and investing in some accuracy mods. The revolver gets substantially better as you go. For example, faster spinup time lets you be way more reactive and cooling the gun every time you kill an enemy will let you fire for absurdly long amounts of time if you need to. The prices for cosmetics vary, they can go from immensely cheap to expensive as equipment upgrades. Mods will make your life a lot easier with the minigun, whether you go for either damage increases, or QoL improvements. The Accessory Shop is a Terminal where you can purchase various cosmetic items for your Dwarves, it's located in the Space Rig, close to the Mission Terminal. The flamethrower is really good at dealing with medium and small bois (best anti-swarmer weapon in the game in my opinion), but as you run into higher health and bigger enemies, you'll find the minigun will blow virtually every other weapon out of the water. As mentioned below, kind of bunny hopping to keep your momentum in the air so you're not as slow can help. But likewise the flamethrower is able to shred entire hordes of smaller enemies. Later on flamethrower will barely hold a candle to the damage you can do later on against big bois. Spitballers, Breeders, Praetorians it can shred them all. The minigun should outclass the flamethrower in damage, but the mobility is a bit of hurdle. Minigun is really good against larger enemies, and longer range enemies. It's worth noting that the effectiveness and specialization of your weapons will improve as you continue to level up and gain access to more mods. It also allows you to start unloading damage with the minigun, without needing to kite. It's the one of the most powerful things in the game. Gunners main strength is with his shield, that thing can HARD CARRY entire teams if the gunner drops it at the right time. Flamethrower can't make advantage of these weakspot bonuses. For mactera, it's 3x damage to the belly and for grunts it's 2x damage to the head. One thing to consider is that minigun can easily hit weakpoints (like a grunt's head) for increased damage. Minigun is really good against larger enemies, and longer range enemies. This lets you be decently mobile while outputting decent damage, The slowdown can be a little rough, but you can adapt around it. If only I could activate it by holding spacebar instead of C.First major tip about the minigun is being able to jump and shoot while mid air. ![]() Meh? I wanna switch senses for Hover boots, cause its basically the Dash, but doing different thing. Closest to that I see is a "see you in hell" perk, boosting melee damage temporary, which is. Why do I use senses? Because even if I dont meet a sneaky leech, I still will be alerted in that mission atleast a couple of times with it's passive effect, that makes obvious and huge difference. Why do I use dash? Yep, because I know I will dash atleast a dozen of times, its infinite, and recharges quick, and has many different uses, and Im not afraid to "spend" it on something "not worth it" because its effectively infinite and recharges quick. No-no, active perks are not useless, but most of them don't provide something that I know I will make use of. I have a feeling that a lot of perks should be buffed, if only a little. Once in like 20 runs, but something like dash helps me each mission, so i rather pick that one. Thats why i dont really like Iron Will, it can help. ![]() I just think i get decent mileage out of that perk, it helps most of the time. Originally posted by Enfild:Well, to each their own. ![]()
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